Tuesday, July 31, 2007

Okami

For my precedent for my landscape, I'm going to look at a game called Okami, which is all in watercolour like my game intends to be. Here are some screenshots, and here is the link to the site for the game:

http://www.capcom.com/okami/wp1_1280x1024.htm
http://www.capcom.com/okami/wp3_1280x1024.htm
http://www.capcom.com/okami/wp5_1280x1024.htm
http://www.capcom.com/okami/

All of Okami has the appearance of a Japanese painting, and you can edit the environment using a brush similar to how Japanese brush paintings are created. It takes place on the Japanese planes, whereas my environment will be based on the bamboo fields of China. Similar to the brush style of editing the environment, you can cut bamboo with your weapon, and use this as a tactic to help you negotiate tough landscapes and foil your enemies. You can also swing on bamboo, using your considerable weight as a panda to propel yourself across obstacles. the vertical aspect of the game will become more important than the horizontal one, although your final goal is set in that directionm

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